![]() ![]() This shouldn’t affect much of anything within GCA itself, but may affect malf numbers for a small number of items where GCA calculates those. The tl() assigned will be the techlvl() if its higher than the character’s TL, or the character’s TL if it’s higher than the techlvl() (as it is assumed to be a product of the character’s TL). These items had a techlvl() tag showing when they typically became available, but GCA didn’t create a TL tag for them when taken by the character. GCA did not assign a TL to equipment items. Fixed the ones I found, which were related to duplicate hit location tables or duplicate notes within those tables. Those checks needed to happen outside that check since only the reporting matters for Verbose, not the safety of the data and avoiding a crash. I found a number of checks for duplicate values that were being done inside the check for Verbose status for error reporting. It will return “1” if it is and “0” if it is not. You can now check if the character is currently processing a randomized template by checking char::random or char::randomized. ![]()
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